Hammerhead Tomahawk

Final render of my model. I have added some dirtying and such to the wood and played with the metal settings as well.

Final render of my model. I have added some dirtying and such to the wood and played with the metal settings as well.

Hammerhead Tomahawk
Creating the blade of this was quite a challenge for me, but I find it has turned out quite well.

Fine turned the model in Maya and textured it in Substance Painter. I quite like the way the metal turned out in the end, though it was difficult to balance it all out that way.

Fine turned the model in Maya and textured it in Substance Painter. I quite like the way the metal turned out in the end, though it was difficult to balance it all out that way.

This is the game-res model with the textures of my high-res baked on. There are some hiccups here and there, but those will be painted out when I start texturing it.

This is the game-res model with the textures of my high-res baked on. There are some hiccups here and there, but those will be painted out when I start texturing it.

My references. I am primarily using the far-right image for reference, but taking some points of each of these in a way. Primarily the hammerhead on the bottom-right and far right, and the smooth blade of the bottom-left two.

My references. I am primarily using the far-right image for reference, but taking some points of each of these in a way. Primarily the hammerhead on the bottom-right and far right, and the smooth blade of the bottom-left two.

Work done for my Project & Portfolio IV class as Full Sail University. This is my high resolution model now, and I will be adding a Game resolution with texturing later on.